I'm not sure how it ranks in terms of harshness in the genre, but I know that despite enjoying my time with it I will eventually just have to put it down. The game has a great presentation and a unique combat system that has you bouncing from enemy to enemy in a stylish mid-air ballet. Most recently I've started checking out ScourgeBringer through Game Pass. That must really feel satisfying, but I no longer have the time, patience and possibly the dexterity to go that route. I understand the appeal of actually getting better at the game instead of pumping up arbitrary stats in order to get ahead. Less Dead Cells and more Hyper Light Drifter. Specifically I enjoy the feeling of growing stronger in games thanks to skills and stats you've earned along the way. I've always favored linear, bespoke, iterative game models. The idea of having to clear those early stages and that first boss just to get an attempt at the second one seemed exhausting. Dead Cells took the world by storm and I struggled to get past the second boss and in fact never did so. I've dabbled with roguelites for a while now trying the popular titles and always dropping them very early on. Not all of us are as lucky to be born perfect human specimen. Matt Rorie, with all due respect, is no spring chicken but he has honed his Spelunky skills to a fine edge and can clear that game quite consistently. That is not to say that getting older is going to cut you off from those type of games entirely. They require time, dedication and fast reflexes are definitely a huge bonus. I honestly see the roguelite genre as a young mans game. Buying new games is not an issue anymore, but dedicating time to them is. For a while now as I've grown older myself I've been increasingly feeling the effects of being pushed in the direction of the latter. I think we've all heard that age old addage: when you're young you don't have money but have plenty of time and when you get older you have a lot more money but a lot less time.
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